Rules ready for game night, even when the Wi-Fi isn't.
Australian bidding game where partnerships race to 500 points.
Get closer to 21 than the dealer without going over.
The deepest partnership trick-taking game, built on an auction.
Partnership rummy built around seven-card melds called canastas.
Lie about the cards you are playing and try not to get caught.
Match the top card by suit or rank, with eights as wild cards.
Score combinations while playing to 31, then again from your hand.
Russia's national game of attack and defence - do not be the fool.
Slap-driven war game with face-card challenges and sore knuckles.
Fast partnership trick-taking on a short deck with a wild trump jack.
The sharp two-player rummy, won by knocking at the right moment.
Ask other players for cards and collect sets of four.
Swap cards in a face-down grid to end up with the lowest score.
Trick-taking game where you dodge hearts and the queen of spades.
Solitaire-style layout game where you empty your hand onto shared piles.
The classic one-player patience game of building four foundations.
Everyone plays their own solitaire at once, onto shared foundations.
Discard pairs and avoid being stuck with the odd queen.
Partnership game scoring both for card combinations and for tricks.
Climbing game where finishing first earns you power over the next hand.
Draw and discard to build sets and runs, then empty your hand.
Beat the pile or pick it up, with face-down cards saved for last.
Flip cards into the middle and slap fast when a jack appears.
Turn cards up and shout Snap when two match.
Partnership trick-taking where you bid the tricks you will win.
Real-time two-player race with no turns at all.
Pass cards fast, collect four of a kind, then grab a spoon.
The standard poker game - two cards each, five shared, and four rounds of chip play.
Flip cards, higher one wins, repeat until someone has the lot.
Pick any game from the library to open its rules. Everything is cached so you can still read during spotty Wi-Fi or airplane mode.