Cached Cards

Rules ready for game night, even when the Wi-Fi isn't.

Bridge

Classic partnership trick-taking with bidding and contracts.

4 playersHardStandard 52-card
trick-takingpartnership

Bridge

Goal

Partnerships score by making their contract (number of tricks) after bidding.

Key Terms

  • Contract/Bid: The number of tricks a partnership commits to take.
  • Trick: One card per player; highest led suit or trump wins.
  • Dummy: Declarer’s partner’s hand, laid face up.

Setup

  • Four players in two partnerships; deal 13 cards each.
  • The dealer is chosen at random; the player to the dealer’s left makes the opening lead after the bidding.

Bidding

  • Players bid to name a trump suit (or no trump) and the number of tricks.
  • The highest bid becomes the contract; the winning bidder is declarer.

Play

  • The player left of declarer leads.
  • Declarer’s partner lays their hand face up as dummy.
  • Must follow suit if possible; highest card in led suit (or trump) wins.

Scoring

  • Points for tricks won in the contract; penalties for failing to make it.

Example Trick

Diamonds are led. You must follow with a diamond if you have one; otherwise, you may discard or trump if a trump suit was chosen.