Bridge is the most demanding game in this collection, and the one with the most to give back. Each hand has two phases: an auction where partners exchange coded information about their cards and commit to winning a number of tricks, then the play where they try to deliver on it. This page will get you playing a hand; bidding systems take much longer to learn.
What You Need
- Players: Exactly 4, in two partnerships sitting across from each other. Seats are named North, East, South, and West.
- Deck: One standard 52-card deck. Aces are high, 2s are low.
- Extras: Pen and paper. Many groups use a printed score sheet.
Key Terms
- Trick: One round where every player plays a single card. The best card wins all four.
- Trump: The suit that beats all other suits. The auction decides it, or decides there is none ("no trump").
- Bid: A promise to win a number of tricks over six. A bid of "3 hearts" promises 9 tricks with hearts as trump.
- Contract: The final, highest bid of the auction. The pair that made it has to deliver.
- Declarer: The player on the winning side who first named the contract's suit. They play both hands.
- Dummy: Declarer's partner. Their cards go face up on the table and declarer plays them.
- Game: A contract worth 100+ trick points, the main scoring target.
Setup
- Sit so partners are opposite each other.
- Choose a dealer at random; the deal then rotates clockwise each hand.
- Deal the entire deck clockwise, one card at a time, so everyone has 13 cards.
- Sort your hand by suit before the auction starts.
How to Play
The auction
- Starting with the dealer and going clockwise, each player either bids, passes, doubles, or redoubles.
- Bids run from 1 to 7 and name a suit or no trump. Each bid must outrank the last: at the same level the order is clubs, diamonds, hearts, spades, no trump.
- Double increases the penalty if you think the opponents will fail; redouble answers it.
- Three passes in a row end the auction. The last bid becomes the contract.
- If all four players pass immediately, the hand is thrown in and redealt.
The play
- The player to declarer's left makes the opening lead, face down at first if your group uses that convention, then face up.
- Dummy lays their 13 cards face up on the table, sorted by suit. Declarer plays cards from both their own hand and dummy's.
- Everyone must follow suit if they can. If you cannot, you may play any card, including a trump.
- The highest trump wins the trick, or the highest card of the led suit if nobody trumped. The winner leads the next trick.
- Play all 13 tricks, then count how many the declaring side won.
Scoring & Winning
- Declarer needs 6 tricks plus the number bid. A contract of 4♠ needs 10 tricks.
- Trick points for a made contract: 20 per bid trick in clubs or diamonds, 30 per bid trick in hearts or spades, and 40 for the first no-trump trick plus 30 for each one after.
- Reaching 100 trick points in a hand scores a game. Two games win the rubber, which pays a large bonus.
- Failing the contract gives the defenders 50 points per trick short, or considerably more if the contract was doubled.
- Bonuses exist for slams (bidding and making 12 or 13 tricks) and for holding top trumps.
Example
The contract is 4♥ by South, so South must win 10 tricks with hearts as trump. West leads, North's hand goes face up as dummy, and South plays both hands against East and West.
Variations
- Rubber bridge: the classic home game, scored in rubbers as described above.
- Duplicate bridge: the tournament format, where every table plays the same deals and you are scored against other pairs rather than on luck of the deal.
- Chicago: four hands with fixed vulnerability, popular when you want a fixed-length session.
Tips for New Players
- Count your hand before bidding using high card points: ace 4, king 3, queen 2, jack 1. About 12 points is the usual minimum to open the bidding.
- An eight-card fit between you and your partner in one suit is what you are hunting for in the auction. It is usually worth more than a higher-scoring suit you do not both hold.
- As declarer, plan the whole hand before you play to the first trick - count your certain winners and work out where the extra ones will come from.
- If Bridge appeals, learn a simple system such as Standard American or Acol next. The bidding is the real game.