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Rules ready for game night, even when the Wi-Fi isn't.

President

Climbing game where you shed cards and move up the ranks.

4-8 playersEasyStandard 52-card
climbingparty

President

Goal

Get rid of your cards before everyone else.

Key Terms

  • Round: Continues until all but one player pass.
  • Pass: Skip because you can’t or don’t want to play.
  • Lead: The player who won the last round starts the next.

Setup

  • Deal all cards evenly.
  • Determine the first leader: everyone checks their own hand and the player holding the single lowest card (commonly the 3 of clubs or 3 of spades, by house rule) reveals it and leads. If multiple decks create ties, choose the tied player by agreement (e.g., lowest suit order or a quick draw).

Play

  • Card ranks usually run from low to high as 3, 4, 5, …, 10, J, Q, K, A, 2 (2 is highest by common rules).
  • Play a single card or a set of equal rank.
  • The next player must play the same number of cards of higher rank or pass.
  • When all pass, the last player who played leads the next round.

Example Round

Lead plays a pair of 7s. Next player must play a higher pair (e.g., 8s) or pass.

End

  • First player out is President; last is Scum.
  • Many groups trade cards between ranks before the next round.