President is a shedding game with a social twist: the order you finish in gives you a rank, and those ranks carry into the next hand as a card-trading advantage. The winner keeps winning and the loser keeps struggling, which is exactly the joke. A hand takes about 5 minutes.
What You Need
- Players: 4-8. It works best with five or more.
- Deck: One standard 52-card deck. Add a second deck above about seven players.
- Extras: Nothing, though some groups use seat positions to mark the ranks.
Key Terms
- Rank order: 3 is lowest and 2 is highest: 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2.
- Lead: The card or set that starts a round, setting how many cards everyone must play.
- Pass: Declining to play. Once you pass, you are out until the round ends.
- Round: Continues until everyone but one player has passed. That player leads the next round.
- President / Scum: The titles for finishing first and last.
Setup
- Deal the whole deck out clockwise. Some players may get one card more than others - that is fine.
- For the first hand, whoever holds the 3♣ leads it. In later hands, the President leads first.
- From the second hand onward, trade cards by rank: Scum gives their two best cards to the President, who returns any two cards they do not want. Vice-Scum and Vice-President swap one card the same way.
How to Play
- The leader plays a single card, a pair, a triple, or four of a kind, face up.
- Going clockwise, each player must play the same number of cards of a higher rank, or pass.
- Passing puts you out of that round even if you could have played later.
- When everyone else has passed, the round ends. All the played cards are set aside and the last player to play leads a fresh round with anything they like.
- Play until your hand is empty. The order players run out sets the ranks: first out is President, second is Vice-President, and the last person still holding cards is the Scum.
Scoring & Winning
- There is no running score in the basic game. Each hand simply re-sorts everyone's rank.
- If you want a scored game, award points by finishing position - for example 2 for President, 1 for Vice-President, 0 for the middle, and -1 for Scum - and play a set number of hands.
- The real reward is the card trade at the start of the next hand, which makes staying President considerably easier.
Example
The leader plays a pair of 7s. The next player must play a higher pair, such as two 9s, or pass. Once three players in a row pass, the last person to play leads whatever they like.
Variations
- 2s clear: playing a 2 immediately ends the round and you lead again.
- Bombs: four of a kind beats anything, even a set of a different size.
- Doubles skip: matching the previous play exactly skips the next player instead of being illegal.
- Revolution: if four of a kind is played, the rank order flips for the rest of the hand.
Tips for New Players
- Break your hand into groups before you play. Four 5s are worth far more as a bomb than as singles.
- Passing on purpose is a real tactic - let others burn their high cards, then take control of the next round.
- If you are Scum, your two best cards are gone before you start. Play for second-to-last and work your way up.