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Spades

Partnership trick-taking with bids and trump spades.

4 playersMediumStandard 52-card
trick-takingpartnership

Spades

Goal

Meet or exceed your team’s bid by winning tricks.

Key Terms

  • Trick: One card per player; highest card of led suit wins unless a spade is played.
  • Bid: How many tricks your team expects to win.
  • Bag (overtrick): A trick taken beyond your team bid; too many can incur a penalty.
  • Trump: Spades beat all other suits.

Setup

  • Four players in partnerships; deal all 52 cards (13 each).
  • Choose a dealer (common: each player draws a card, highest becomes dealer), then deal clockwise.
  • The player to the dealer’s left leads the first trick.

Bidding

  • Each player bids a number of tricks.
  • Team bid is the sum of both partners.

Trick Play

  • Spades are trump.
  • Players must follow suit if possible.
  • If you cannot follow suit, you may play any card; any spade played wins over non-spades.
  • Spades can’t be led until “broken” (a spade has been played).

Scoring (common)

  • 10 points per bid trick, 1 point per overtrick (bag).
  • Bags can incur a penalty (e.g., -100 per 10 bags).

Example Trick

Hearts are led. You play a heart if possible; if not, you may play any card, including a spade which would win the trick.