War Goal Win all the cards. Key Terms Battle: Each player flips a card; higher card wins the pile. War: Tie-breaker where extra cards decide the winner. Setup Deal all cards evenly; players keep them face down. Play Both players reveal the top card; higher card takes both to the bottom of their pile. Ties trigger war: each player places one card face down, then one face up. Higher face up wins all cards. Example Battle You flip a 9 and your opponent flips a 9. You each place one face‑down card, then flip a new card to decide the war. End A player wins when they collect all cards (or when time is called).