War involves no decisions at all - you flip a card, your opponent flips a card, and the higher one takes both. It is pure luck, which makes it perfect for very young players and a good way to learn card rankings. A full game can run 20 minutes or considerably longer.
What You Need
- Players: Exactly 2. Three or four can play the variation below.
- Deck: One standard 52-card deck. Aces are high, 2s are low. Suits are ignored.
- Extras: Nothing.
Key Terms
- Battle: One round where both players flip a card.
- War: What happens when both cards are the same rank.
- Your pile: Your face-down stack of cards. Won cards go to the bottom of it.
Setup
- Deal the whole deck out face down, 26 cards each.
- Do not look at your cards. Keep them in a face-down stack in front of you.
How to Play
- Both players turn over their top card at the same time.
- Whoever turned the higher card takes both and puts them face down at the bottom of their pile.
- If the two cards are the same rank, you go to war:
- Each player deals three cards face down onto the table.
- Each then turns up a fourth card.
- The higher of those two cards wins every card played in that war - all ten of them.
- If those cards tie as well, repeat the process on top of the existing pile.
- If you run out of cards mid-war, you lose the game.
Scoring & Winning
- There is no score. You are playing for the cards themselves.
- You win by collecting all 52 cards.
- Because that can take a very long time, most people set a timer instead. Whoever has more cards when time is called wins.
Example
You flip a 9 and your opponent also flips a 9. Both of you deal three cards face down, then flip a fourth. Yours is a king and theirs is a 5, so you collect all ten cards.
Variations
- One card down: place a single card face down in a war instead of three. Games finish much faster.
- Three or four players: deal the deck out evenly; the highest card wins the round, and a tie between the top two triggers a war between just those players.
Tips for New Players
- There are no tips. There are no decisions to make - that is the point of the game.
- If it is dragging, shuffle your won cards back in occasionally, or agree to stop at a set time and count.